With the vine, you are happy to chump-block any time, and the gatekeepers you are happy to get as many blocks as you can with it. Gatecreeper Vine is great for searching up gates in the early turns before Maze's End is online, and Saruli Gatekeepers gives us a nice amount of lifegain on a solid blocker. The deck packs a very light creature count at eight, and both playsets are there more for their utility roles than the creature themselves. Ratchet Bomb is there to give even more insurance against token armies or cheap creatures (There is a card in standard called Pack Rat, and it can, on occasion, get out of hand!). The deck may not have the all-star fog spell mentioned above, Moment's Peace, but the suite of damage prevention is quite formidable. There are 16 spells in the deck that prevent damage - the classic original Fog, a couple of two mana instants in Defend the Hearth and Druid's Deliverance, and the all-important Riot Control which includes some lifegain as additional insurance. The deck opts for mostly mass and utility removal, with Supreme Verdict as an extremely reliable reset button, Detention Sphere to deal with any troublesome nonland permanent or the occasional token army, and Merciless Eviction to deal with, well, pretty much whatever you want it to. Instead of getting your opponent to draw their library, your goal is to assemble all 10 guildgates to win the game with Maze's End. This deck operates under the same premise, but the win condition is a little bit different. The opponent usually felt helpless as they drew all the best cards in their deck, assembled an army, and ran into something like Moment's Peace every time they tried to attack. Usually allowing your opponent to draw cards is something you want to avoid at all costs, but with all of the Fog effects, the deck simply didn't care. This was usually accomplished by mill cards, as well as cards like Howling Mine to cause the opponent to draw more cards. ![]() The traditional Turbofog decks aimed to win the game by causing you to deck out. Enough puns, let's get to the deck!įor those of you who have been around the game a while, the term Turbofog should be familiar to you. In short, the deck is pretty a-MAZE-ing(OK, that should make it obvious!). It uses a specific combo as a win-condition, with control elements to make sure I survive long enough to make that happen. This deck is mostly a combo/control deck. As my game has progressed however, I have started to dip my toe into the water that is control in constructed formats, and have become more and more comfortable ever since. In fact, I think the last 4 or 5 standard decks I have tried to build have been some variety of mono-red, I've always tended to avoid control or combo, fearing that I didn't have the skills to pilot those types of decks successfully. Another thing that is common when I play standard is that I tend to play very aggressive decks. The deck I am going to show you today doesn't fall into any of these categories. Rogue brew that has potential but is too inconsistent ![]() Top-tier deck without the expensive sideboard cardsĤ. Top-tier deck without the rare lands for the manabaseģ. Top-tier deck with a substitution for the most expensive cards in the deckĢ. ![]() There's a reason, keep reading!) Most of the time, my "budget" decks fall into one of the following categories -ġ. (Astute readers my notice me using the word end for a pun. This time, I may have found a deck to "end" my long-running drought of standard success. Any of my previous attempts at building a standard deck usually have resulted in me building the deck slowly over time, only to have it either rotate out or get hated out of the meta. I keep up with the metagame, and I understand what decks/cards are good in the standard environment, but the cost of a competitive deck has generally been prohibitive to me. As you may have seen in the summary, I don't play a lot of standard. I probably won't be writing these articles nearly as often as my other series, but you might see one from time to time when I feel like changing things up a bit. In addition to my other article series that has been featuring Pauper decks and soon to be featuring other content as well (next article coming very soon, hopefully as soon as Monday!), I decided to take a quick detour (hence the Deviation in the title) and feature a deck that I have been spending a lot of time working on lately.
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